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New in ZSNES v1.000 | Home |
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ZSNES v1.10
- Fixed games that turns on the x239 resolution (eg. Chrono Trigger battles) when scanline mode is enabled
- (Win32) Fixed up crashing bugs on extra long filenames with underscores
- (Win32) Hopefully fixed the odd colored interpolation in 1:5:5:5 16bit color settings
- (Win32) Hopefully won't crash anymore when the temporary directory exists prior to unzipping a .zip file
- (Win32) Fixed loading of .zip files with more than 2 '.'s in the filename. Thanks to DCX for helping us troubleshoot this.
- (Win32) Fixed up short filename saveram/save states loading when the long filename has spaces in it.
- Added TCP/IP Support. It is recommended that for playable netplay, you'd have an average ping time of less than 300ms (type ping in dos) and that packet loss is minimal for TCP/IP (not UDP). At the moment, you cannot have more than 2 connections Thanks for all the testers for testing this, especially DooMStalK, GreenImp, and TeleKawaru! Also added back buffer support. This will sacrifice cpu power for netplay to make it much more playable. (WARNING: High cpu speed recommendations (~450mhz+). Please see netplay.txt for details.)
- Added save states to netplay (just use them like you normally do)
- Save Ram is now defaulted to load/save on the server's side Save Ram are not supported in SA-1/SuperFX games due to their size, but you can use save states instead in that case.
- Increased chat line length in the out-of-game chatbox by a lot
- Partly increased the chat line length in-game
- in-game chat text now stays longer on-screen by 2 seconds
- Added reset in netplay
- Fixed up movie recording feature
- (Win32) Mouse shouldn't get stuck on the left side anymore.
- (Win32) Video mode 3 (256x224FS) shouldn't crash anymore. Thanks to kode54 for his assistance on the above 2 bugfixes.
- (Win32) Fixed the instability bug where the window can sometimes start shaking for no reason and takes away windows resources.
- (Win32) Re-wrote keyboard character input routines
- Fixed up FF2(4)'s music in lower sampling rates
- (Win32) Coded in the UDP protocol as a replacement for TCP/IP. Some network configurations won't work with UDP. However, it is strongly recommended that you use UDP if you can because of the speed increase. In order to disable UDP and use TCP/IP, both sides must de-select UDP.
- (Win32) Added a small multiplayer game list (multi.txt)
- Added an updated Windows FAQ, courtesy of TuxedoMsk of VGNetwork who updated it.
- Added a more user friendly input selection routine (changed Direct Input to Keyb/Joystick and it also auto-sets keyb/Joystick when you set a key)
- Hopefully fixed up the sprite priority problems (eg. FF2/4's damage points)
- (Win32) Added rewind support for up to 8 levels (in 8 second intervals) (NOTE: Windows Port only! - Sorry DOS Port users). In order to activate this, assign a key to the Rewind Key in the Misc -> GameKeys option.
Note: Netplay plays really nice as long as the net connection is not unstable, both sides have a fast cpu (speed requirements depend on the game), and at least have a 28.8 connection.
*** PLEASE READ ZSNESW.TXT IF YOU ARE STILL HAVING PROBLEMS WITH THE WINDOWS PORT
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